Book "Live Performance and Video Games. Inspirations, Appropriations and Mutual Transfers"

04 January, 2025 by Izabella Pluta | 0 comments

Live Performance and Video Games Inspirations. Appropriations and Mutual Transfers

This book, one of the first of its kind on the market, looks at the relationship between live performance and video games.

Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-Theatre.

***** This book was published with the unique and generous support of the Institute for the performin arts and film at Zurich University of the Arts. We would like to thank especially prof. Anton REY for his support and enthusiasm for our publication project*****

Title: Live Performance and Video Games. Inspirations, Appropriations and Mutual Transfers
Editors:  Réjane Dreifuss, Simon Hagemann and Izabella Pluta
Publisher: transcript, Bielefeld (Germany)
Series: Theater, Volume 165
Pages: 250
https://doi.org/10.1515/9783839471739
Print version: 36 euro, ISBN: 9783839471739
OA: https://www.degruyter.com/document/doi/10.1515/9783839471739/html?srsltid=AfmBOopqSZfOJ-5LJ9ibxc4JT3meIXsJMzDlcrwUAsxyxxPhBDodel9R

Contents

subTexte ................................................................................. 9
Acknowledgements ...................................................................... 11

              Introduction
Live Performance and Video Games: Introduction to an Interdisciplinary Field of Research
Réjane Dreifuss, Simon Hagemann and Izabella Pluta....................................... 15

              Potential and Critique of a Gamified Theatre
‘It’s (Not) Only a Game’… some Game-Changing Potentials of Game-Based Theatre
Josephine Machon with Munotida Chinyanga and Persis-Jadé Maravala .................... 39
Video Games, Flow, and Immersive Theatre:Par ticipatory Arts in the Ultraliberal Era
Olivia Levet ............................................................................... 61
Ludic Neuro-Performances: An Approach Towards Playful Experiments
Margarete Jahrmann ..................................................................... 73

             New (Game) Technologies for the Theatre
Directing Avatars in Live Performances – An Autonomy Simulacrum of Virtual Actors
Georges Gagneré ......................................................................... 87
Unreal Engine in the Theater: New Challenges for the Lighting Designer
Victor Inisan ............................................................................ 105
Combining Layers of Reality. Video Game Elements in Live Performance
Christophe Burgess ...................................................................... 117

             Working at the Interface of Games and Performance
Gaming in Performance. Between Research and Artistry
Matt Adams, Blast Theory, interviewed by Helen W. Kennedy ............................... 131
Machina eX: Working Collectively at the Interface of Theatre and Video Games. In Conversation with Clara Ehrenwerth and Anton Krause
Réjane Dreifuss and Simon Hagemann ....................................................147
What Even Is Video Game Performance?
A conversation between Marleena Huuhka and Harold Hejazi ..............................159

            (Digital) Play as Performance
Play, Performance, Agency: Prompt Injections and Playful Misuses of AI
Miguel Angel Sicart ....................................................................... 171
Operations & Encounters: Playing Out Performativity
Mary Flanagan .......................................................................... 183
From Home to Stage: How Speedrunners Negotiate Performance, Relation to the Audience, and Spectacle in Live-Streaming Speedrun Marathons
Sacha Bernard and Fanny Barnabé .......................................................195
 
            Understanding Video Games through a Performative Gaze
The Dramaturgy of Videogames: A Dialogue
Mike Sell and Michael M. Chemers.........................................................219
On Time Compression and Déjà vu: Remastering, Remaking, Modding, and Performing Final Fantasy
Darshana Jayemanne and Cameron Kunzelman .......................................... 237
Video Games as Material Performances
Michael Nitsche ......................................................................... 255


AUTHORS

Réjane Dreifuss works as a dramaturge and project manager for the theatre company sonimage. Together with the author and director Igor Bauersima, she has written and directed theatre plays under the pseudonym Réjane Desvignes, in which digital technologies play a crucial role in the creation of narratives. Since 2016, she has been researching the influence of digitalization on theatre, with a particular focus on the generation of new narrative forms. She is a lecturer and researcher in the Department Performing Arts and Film at the Zürcher Hochschule der Künste.

Simon Hagemann is a lecturer in communication at the IUT of Saint-Dié-des-Vosges (University of Lorraine) and an associate researcher at CREM (Centre de recherche sur les médiations). He also holds a doctorate in theatre studies (Université Sorbonne Nouvelle-Paris 3). His work focuses on video games, theatre, history and media innovations.

Izabella Pluta is a researcher in the performing arts (PhD in theatre and cinema), theatre critic and translator as well as associated researcher at the Center of Theatre Studies (University of Lausanne). She has been granted advanced research fellowship Fernand Braudel IFER / Marie Curie Fellowships at Université Lyon 2 and ENSATT (2013-2014) and Directeur d'études associé (DEA) at several laboratory's spaces in France such as Atelier Art/Science or Studio Fresnoy.




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