International Symposium "Live Performance and Video games. Appropriations, Inspirations and Mutual Transfers"
27 September, 2022 by Izabella Pluta | 0 comments

Narrative strategies, immersion, interaction, the relationship between physical and virtual worlds: the fields of investigation concerning the relationship between live performance and video games
International Online Symposium
Live Performance and Video games
Appropriations, Inspirations and Mutual Transfers
5, 6, 7 OCTOBER 2022
Simon Hagemann (CREM, Center for Research on Mediation, University of Lorraine, France)
Izabella Pluta (CET, Centre of theatre studies, University of Lausanne, Switzerland)
Keynotes:
Britta Neitzel, Mike Sell, Miguel Sicart, Larry Switzky, Margarete Jahrmann, Josephine Machon & Munotida Chinyanga
Participants:
Fanny Barnabé, Sacha Bernard, Cason Murphy, Jacques Ghoul-Samson, Jean-Michel Denizart, Isabelle Starkier, Diane Dufort, Chris Berchild, Julien Feyt, Georges Gagneré, Aria Giacona, Victor Inisan, Mia Consalvo, Susanne Kennedy, Michael Goodchild, Mary Flanagan
Free registration
Office: Théo Arnulf Contact: theatre.robotics(at)gmail.com
Program: https://www.zhdk.ch/veranstaltung/49167Phot. Blast Theory, « Can you see me now?. Photo by Blast Theory©
PROGRAM
October 5
Time (UTC+2h)
13:45-14:00 Registration Zoom
14:00-14:05 Welcome address, Anton Rey (Institute for the Performing Arts and Film, ZHdK)
14:05-14:15 Introduction, Izabella Pluta (University of Lausanne) / Réjane Dreifuss (Zurich University of Arts) / Simon Hagemann (University of Lorraine) / Théo Arnulf (University Paris 8)
14:15-15:00 Kenote Talk: Britta Neitzel (University of Düsseldorf): Performances in Videogames
15:00-16:30 Panel: Theater and Video Games: mutual appropriation.
Fanny Barnabé/Sacha Bernard (University of Liège) : Spectacularization of Play in Live-Streaming Speedrun Marathons: From Performativity to Mediation
Cason Murphy (Iowa State University) : No Longer “Merely Players”: Porting the Elements of Theatre into Video Gaming
Jacques Ghoul-Samson, Jean-Michel Denizart (University of Toulon): To stream, a performance between YouTube and television
16:30-17:15 Kenote talk: Mike Sell (Indiana University of Pennsylvania) : Videogame Studies: The Broad Spectrum Approach
October 6
Time (UTC+2h)
13:45-14:00 Registration Zoom
14:00-14:45 Keynote talk: Miguel Sicart (IT University Copenhagen) : Playing Bits: Play and Performance With Computational Agents
14:45-16:45 Panel: Game World, Real Life: learning tools.
Chair : Mike Sell (Indiana University of Pennsylvania)
Isabelle Starkier (University of Evry) : Differences of Games: When theatre encounters escapegames in video conferencing
Diane Dufort (Catholic University of the West) : Serious Alternate Reality Games: towards a design framework
Break
Chris Berchild (Indiana State University): Video Games and their Place in Live Theatrical Pedagogy
Julien Feyt (University Jean-Monnet-Saint-Etienne): Repeat After Me : Performance between gamification and cartography
16:45-17:45 ROUNDTABLE : Theatre artists and game designers : creativity and interplay
Mia Consalvo (Concordia University, Montreal)
Susanne Kennedy (theatre artist)
Michael Goodchild (theatre artist, RGB Project)
Mary Flanagan (artist and game designer, Dartmouth College, New Hampshire)
October 7
Time (UTC+2h)
13:45-14:00 Registration Zoom
14:00-14:45 Keynote talk: Larry Switzky (University of Toronto) : Who (and What) Performs in Video Game Theatre?
14:45-16:15 Panel: Digital technologies : new challenges for theatermakers.
Georges Gagneré (University Paris 8): Directing avatars in live performances
Aria Giacona (University of Houston): Virtual Mask : Isekai as Performance
Victor Inisan (University of Rennes 2): Unreal Engine in the theater : new challenges for the lighting designer
16:15-17:00 Keynote talk: Margarete Jahrmann (University of Applied Arts, Vienna) : Ludic Performances in Hybrid Assemblages
17:00-17:45 Keynote talk: Josephine Machon (Middlesex University) with Munotida Chinyanga (Middlesex University) : ‘It’s (not) only a game’… some game-changing potentials of game-based theatre
17:45 Closing words
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Experts
Ágnes Bakk (Moholy-Nagy University of Art and Design, Hungary), Réjane Dreifuss (ZHDK, Zurich University of the Arts, Switzerland), Laurent Di Filippo (Crem, University of Lorraine, France), Douglas Eacho (Center for Drama, Theatre and Performance Studies, University of Toronto, Canada), Georges Gagneré (Inrev, Université Paris 8, France), Simon Hagemann (CREM, University of Lorraine, France), Marleena Huuhka (Faculty of Information Technology and communication Sciences, Tampere University, Finland), David Javet (Gamelab, Université of Lausanne, Switzerland), Cédric Plessiet (Inrev, University Paris 8, France), Izabella Pluta (CET, Université of Lausanne, Switzerland), Hélène Sellier (The Seed Crew, France)
Host (online): Institute for the Performing Arts and Film, Zürcher Hochschule der Künste (Switzerland)
In cooperation with: INREV, Université Paris 8 (France), CREM, Université de Lorraine (France), GameLab UNIL-EPFL, Université de Lausanne, Ecole polytechnique fédérale de Lausanne (Switzerland), Association Theatre in Progress (Switzerland)
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